06/09/2021, 13:33
Try to start the game (!start), it may initialize the variable.
Or, to be sure, do the same than for the previous variable:
I think a lot of variable are not well initialized, or your game is in instable status.
Or, to be sure, do the same than for the previous variable:
Code:
if {![info exists tgpause]} {set tgpause0}